Updated: Mar 29, 2019
CEO and Lead Game Designer
What is the first thing you do when your alarm goes off in the morning?
I hit the snooze button several times, wake up, get ready, and come straight to work. I have very simple mornings and rarely eat breakfast. At least until I get to work and we have all sorts of snacks and goodies to munch on.
What is your favorite color and how would you describe it to a blind person?
Favorite color is green. I would describe it as the color of nature and the feeling of a leaf between your fingers.
What’s something most people don’t know about you?
I fenced for many years in high school and sporadically throughout college. I miss it a great deal, but it takes up an incredible amount of time to stay competitive.
What is the last book you read?
The Singularity is Near by Ray Kurzweil, who is the head honcho in Google's experimental department. It's a great read on the future of technology and how, at some point, there will be a moment where technology is accelerating so fast that it will fundamentally change the way we live our lives.
Who is your least favorite superhero?
Used to be Aquaman until Jason Momoa cooled him up. Now I would say it’s Jubilee. The power of fireworks is pretty lame compared to a lot of other heroes.
How did you get started working in games?
I made a hundreds of modded maps for Starcraft 1 and dabbled a bit in Warcraft 3 and Command and Conquer modding. I ended up working professionally in the industry when I started this company with my old business partner and boy, oh boy, were we overwhelmed at first. Took many years of trial and error before we got our footing and really started to get the hang of this thing. Making games is hard!
What part of the game development process would you like to know more about?
Artificial Intelligence and Machine Learning are the topics I’m currently investing most of my research time into. I believe there will be some massive shifts in the games industry as a result of machine learning in the next 5-10 years.
If you could go back 5 years and give yourself some advice, what would it be?
I’d tell myself to skip generations 1-8 of Echo Star and focus on the one we have now and to make Elo Hell a sitcom so we could jump right into that. Sure would’ve saved us a looooot of R&D.
What is one of your favorite things you've created for Elo Hell?
I think I’m currently most proud of the work I did on the script for episode 1. With help from Cameron, I think that script turned out to be a real winner and made for a fun, engaging, and challenging premiere episode.
What are you most looking forward to players experiencing in Elo Hell?
I’m very excited for people to get into what Echo Star is supposed to be. We’ve gone through sooooo many iterations of that darn game that it’ll be good to finally have a version that truly represents the vision of the goal we had when we first made it: to give players a more accessible strategic esports experience.
What's your favorite part of your job? What do you most look forward to doing?
Anything involving conceptual game design flow of a game. I love thinking about how each moment of our game will be played out. It’s essentially like playing the game against myself in my head. It’s bizarre, but it does give me a good baseline on what would be fun, where the strategy is, what the moment-to-moment gameplay will be like, and what kind of visual effects will be occurring. The other thing I really enjoy doing is logic engineering of the artificial intelligence. I’m not a great coder, so I can only come up with the logical pathways and math equations for it, but I have a lot of fun thinking about that kind of stuff.
Pay-it-forward: What question would you like to ask to the next person that ends up in the spotlight?
If you could be a master of any skill-set other than your own profession's, what would you choose?